1926-35 Psychic Baseball Cards part of Advanced Game

‘It’s In The Details’

Title Psychic Baseball Game Cards
Year 1926-35
Size 2 1/2″ x 3 1/2″
Images Color
Type Game Cards
Number in Set

1926-35 Psychic Baseball Game Overview


The Psychic Baseball Game was a game using playing cards. The cards depict various baseball images of runners trying to reach base – some successfully and others unsuccessfully. A total of 27 cards are in the set.

As few as two people could play the game and it could accommodate up to 18 players. A complete game with the cards, rules, and score pads could be purchased for initially $.75 (first printing) and then later (second printing) $1.00.

The game was developed by the Psychic Base Ball Corporation (389 Fifth Avenue in New York City) and was invented by M.C. Meyer. Sets were printed in more than one year. The first set was printed in either 1926 or 1927 with a second shortly after the first printing and a third in 1935. The first game was in a simple cardboard box. The second was in a slightly upgraded box with a playing field, which was the actual game surface. The third and final printing included a full, 10″ x 16″ board game.

Cards all had the same back design printed in green ink. The box from the second printing that contained the playing field included a generic baseball scene as well as quotes from current players.

“Psychic Baseball isn’t an imitation of my profession. It is baseball nothing esle. It’s given me a taste of the real thing.” – Jess Petty (former pitcher)

“Psychic Baseball is a corking good game and more. I defy anybody who plays this game not to learn something about big league pitching. It beats anything I’ve seen off the regulation diamond.” – Al Mamaux (former pitcher/manager)

The game seemed popular. Several tournaments were held and one reported that none other than Lou Gehrig was in attendance.

Game Play

In a two-player game, one person is essentially the fielding team and the other the team at bat. Both players would draw a card and depending on the card chosen, a pitch would be either a ball, strike, or put into play. One of the interesting aspects was that the batter would have to draw a card with the same type of pitch thrown (fastball or curve) in order to make contact.

In addition, players could try to steal bases. For a game developed nearly 100 years ago, it was fairly innovative.

Psychic Baseball Checklist


A total of 27 cards are in the set as indicated below. Note that some of the cards are the same.

  1. Curve Ball (Yellow) FB
  2. Curve Ball (Yellow) SS
  3. Curve Ball (Yellow) No letters
  4. Curve Ball (Yellow) LF
  5. Curve Ball (Yellow) RF
  6. Curve Ball (Yellow) CF
  7. Curve Ball (Yellow) CF
  8. Curve Ball (Yellow) CF
  9. Out (Black Ball) TB
  10. Out (Black Ball) SB / 1
  11. Out (Black Ball) SB / 1 and 2
  12. Out (Black Ball) RF
  13. Out (Black Ball) DCF
  14. Out (Black Ball) LF
  15. Out (Black Ball) LF
  16. Out (Black Ball) RCF
  17. Fast Ball (Red) TB
  18. Fast Ball (Red) SS
  19. Fast Ball (Red) P
  20. Fast Ball (Red)
  21. Fast Ball (Red)
  22. Fast Ball (Red) LF
  23. Fast Ball (Red) RF
  24. Fast Ball (Red) RF
  25. Fast Ball (Red) LF
  26. Fast Ball (Red) RF
  27. Fast Ball (Red) LCF

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